If you end up with HD that fall in between recommended CR's I would use the lower CR.We’re finally back after having been away for several weeks (after almost two years of nonstop effort, it was time for a short break!), and we’ve got a flavorful new 9th-level spell to share! The staple necromancy spell animate dead can only keep up to sixteen undead creatures animated, even when cast at using a mighty 9th-level spell slot. These aren't any official rules that I found anywhere (as there are none that cover this) but it's simple to use and fits well. So using said awoken animal as a PC you start at 7th level Awoken Animal(10 racial HD), with the minimal amount of Exp to be a 7th level character, and you play from there. Awaken makes 10HD, Monster Creation says Animal HD10 as an average is CR7. So as another example, 9th level Druid with an animal companion EDL 9 (8HD). When you reach level 5 you gain a level in a Heroic class, let's say Barbarian. You would be considered a 4th level character with 6 racial HD. Then you would use the rules for playing as a Monstrous PC, where their CR counts as their current level (with racial HD) and you continue leveling from that CR into Heroic Classes. unless they have not advanced yet then go one less. Lets say the AC had 5HD, plus 2 from Awaken makes 7, in the Animal row it says 7HD is a CR 5, so use that. It's tough figuring out a CR for an animal companion. I too wanted to play as my awoken animal which was a Large Tyrannosaurus. I used the tables provided in the monster creation section to figure it out. I had an issue with this myself and there is no definitive method of determining the awoken animal's CR. It would gain Low-light vision and Darkvision 60ft if it didn't have those already as those are not mathematical. HD stays d8's, no increased BAB, skill ranks or saves. Oh, there it is! Thanks dragonhunterq!īut the +2 HD is still worth +1 CR IMHO, and the extra intelligence another +1 if it gets a decent roll, so I guess +2 CR too. I'm positive I've read something saying that the math (HD size & BAB) of an awakened animal does not change. If you want a wild guess, I'd say it increase the CR by 2. There's likely other factors (native magic beasts probably also have other abilities) but just the pure BAB and HD size increase should increase the CR. On the monster creation chart, a magical beast is generally one or two CR higher than an animal with the same HD. I can't say how much it increases, but more HD should always be higher CR and changing to "magical beast" gives it more BAB and larger hit dice. An awakened animal can't serve as an animal companion, familiar, or special mount.īolding mine. Its type becomes magical beast (augmented animal). Awaken translates to a base of 10.5 Int (so +0) and +2 Cha in addition to everything else.Īn awakened animal gets 3d6 Intelligence, +1d3 Charisma, and +2 HD. You'll also need to subtract the +1 every four HD (probably assume it's in Str or Con). You assume their "rolled" numbers are all 10 or 11 and figure out the bonus from there (so a 17 is a +6 and a 12 is a +2 and so on). If you want to know how to convert a monster's ability bonuses to make a "0 HD" version of animals, that's a completely different thing. If you're rolling for all stats they can't be an awakened animal. It already has stats, plus whatever is rolled for intelligence and to add to charisma. If it increases the CR of the base animal it increases the level adjustment (which they don't call that, but that's what it is).Īn awakened animal doesn't roll for stats. Adding 2 HD has to be worth at least +1 CR, since even two levels of commoner (the worst possible choice for adding 2 HD) adds +1 CR. Lady-J wrote: what about for a player? would playing an awakened animal increase the cr of the animal that's already taking away class levels to play as and what would its bonuses and penalties to ability scores be when your rolling?Īgain, it has to.
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